![]() Up to now VRS is only supported by the new Nvidia Turing architecture ( GTX 1650 and up).Īnother improved hardware piece is the integrated video de- and encoder that was improved significantly according to Intel. With this technique early results show up to 1.3x performance in Unreal Engine POC and 1.2x speedup in Civ 6. shade object in the background or behind fog with less resolution (up to using only one source for a 4x4 block). With it game designers can decide where to spend shading time and e.g. UHD Graphics 600).Ī special new feature of the Gen11 graphics card is the new Variable Rate Shading (VRS) support. Thanks to the improved architecture and more EUs, the UHD Graphics is clearly faster than the old Gemini Lake SoCs (e.g. At launch there are two Celeron models (N4500 with 6W and N4505 with 10W) clocked at 350 - 750 MHz. It offers no dedicated graphics memory and the clock rate depends on the processor model. It is the low end GPU version in the Jasper Lake series (Celeron Dual-Cores) and offers only 16 of the 32 EUs (Execution Units / Shader Blocks). 11) is an integrated graphics card in the Jasper Lake Celeron SoCs for laptops and small desktops. The Intel UHD Graphics 16 EUs (Jasper Lake, Gen.
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